First of all the navigation, my main problem with it is that you give the player too much freedom and we, as a player, don't truly know what to do, in fact I would say that the only purpose is to find random sex scenes. Played the game and while it isn't bad there are quite a few points that I find it, at the very least, annoying. Oh! And that all-caps line on day 2? Priceless! I'm definitely looking forward to playing it more. Oh! And that all-caps line on day 2? This is really an excellent effort. And if it didn't complicate things too much, surname too, of course. But I really do like that feature in games, very much. I realize you sometimes use Max and sometimes Maximus, so allowing one to set short and long versions (with the option of them matching) would be really neat. I'd love to be able to, at the very least, set the MC's given name. Navigation around town was a little clunky. Even if file-save was instituted with your current laptop/day end save system, it would be very welcome. I'd still prefer a sugarcube-style save anywhere and, more importantly, the ability to save to file (location and name of my choice) instead of local storage. In fact, until I realized that you save the different days to different slots (which I didn't know until the start of day 3) I was concerned. You mention adding a sidebar with saves like sugarcube, I admit I was very much wanting this as I played. But a few of the more special conquests are pretty fast to be achieved. Which isn't to say some early wins aren't good, I'm not fond of games where you have too much game-play and then all the avenues pay off all at once at the end, that's actually far worse. Getting everything I wanted so quickly after that was a bit overwhelming. But I rather liked day 1 and the teasing and anticipation. This probably won't change, and, frankly, as long as there is lots of content, it probably doesn't matter. I regret that I didn't note down the locations at that time. I tweaked the CSS in-browser and that resolved it. I encountered the stretched photos in certain locations as mentioned by others above. These are some cons I encountered while playing (still far outweighed by the pros!): I hope a little constructive criticism is welcome. While it remains imperfect, it's markedly better than a great many games found on F95 written by native speakers. I also want to applaud you for quality of the English, since you mentioned it in your description. I'm also quite intrigued by the main plot and hope that continues. I love the full-screen backgrounds with the overlaid text and images. Most impressive, I think, is the user-interface.
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